Last time we looked at a number of different “transitive settings” that exist for Dungeons and Dragons, though the concepts behind them can certainly be ported into any rule set that you desire. We also began to scratch the surface of my own such setting, referred to as the Archive of Realms. The Archive of…
Last week, we shared the Dwarven Mine village from our adventure Depths of the Dwarven Mine. This week we start to look at the different levels of the mine itself. In the adventure proper, the first level of the mine is a bit of a rally point, as the dwarves have been driven out of…
Transitive PlanesI, like many game masters, love the process of world-building. Creating new settings whether with new rules or twists on classic fantasy paradigms is extremely fun. They can be created whole-cloth, with a guide, by smashing together themes and concepts from popular media or any number of other methods really. Creating an environment for…
For this inaugural post of Map Monday’s I wanted to share a map I’m very fond of: the Dwarven Mine village from our adventure Depths of the Dwarven Mine. This adventure was designed as a companion to the adventures in the Wizards of the Coast book, Ghosts of Saltmarsh, detailing the location of the Dwarven…